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Calum McManus | Games Programmer

Games and Graphics Programmer.

[Vulkan] Fireworks (Compute Shader)

Posted bycalummcmanusMay 28, 2019Apr 30, 2020Posted inPersonal Work, Uni Work

A small fireworks display using Vulkan and the Compute pipeline. Each effect has 512 particles split into two work groups with all physics and motion being controlled entirely from the GPU side.

 

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Posted bycalummcmanusMay 28, 2019Apr 30, 2020Posted inPersonal Work, Uni Work

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[Vulkan] Fur (Geometry Shader)
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Separable Subsurface Scattering for Photo-realistic Real-Time Skin Rendering.
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