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Calum McManus | Games Programmer

Games and Graphics Programmer.

Category Archives: Uni Work

Separable Subsurface Scattering for Photo-realistic Real-Time Skin Rendering.

[Vulkan] Realistic Skin Rendering

Posted bycalummcmanusOct 3, 2019Apr 30, 2020Posted inUni WorkLeave a comment on Separable Subsurface Scattering for Photo-realistic Real-Time Skin Rendering.

[Vulkan] Fireworks (Compute Shader)

[Vulkan] Fireworks! (Compute Shader)

Posted bycalummcmanusMay 28, 2019Apr 30, 2020Posted inPersonal Work, Uni Work

[Vulkan] Fur (Geometry Shader)

[Vulkan] Fur (Geometry Shader)

Posted bycalummcmanusMay 28, 2019Apr 30, 2020Posted inPersonal Work, Uni WorkLeave a comment on [Vulkan] Fur (Geometry Shader)

[Vulkan] Shadow Mapping

[Vulkan] Shadow Mapping (PCF)

Posted bycalummcmanusMay 28, 2019Apr 30, 2020Posted inPersonal Work, Uni WorkLeave a comment on [Vulkan] Shadow Mapping

Rendering Engine [OpenGL]

[OpenGL] Dissertation Project – PBR Rendering Engine

Posted bycalummcmanusJul 30, 2018May 28, 2019Posted inUni Work

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